mardi 2 août 2016

Does SpriteKit support dense tessellation of a sprite / texture / shape so it can be warped freely?

For example if you have an image of a trampoline, and a character jumping on it. Then you want to animate how the trampoline bends down in the center.

To do this I would have to take a bitmap and apply it to a densely tessellated OpenGL ES mesh. Then apply texture to it. Then deform the mesh.

Does SpriteKit support this or can it only display textures as-is?

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