Here I can see that Unity documentation says that it is 50% slower than native code: http://docs.unity3d.com/412/Documentation/ScriptReference/index.Script_compilation_28Advanced29.html
Here it says that there is an IL2CPP compiler, that obtains c++ code which is compiled into native code. So is it now creating native code, or is it 50% slower? :) http://blogs.unity3d.com/2015/05/06/an-introduction-to-ilcpp-internals/ http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/
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