vendredi 29 juillet 2016

Multi display(monitor) support cocos2d-x

I'm currently investigating if cocos2d-x can support multi display(monitor) for windows. Is it possible for cocos2d-x? For example one monitor screen is for Gameplay and the other screen monitor is for animations effects.

Currently my solution for this is to create 2 application that will run in to two screen. Cocos2d-x for gameplay monitor and the other monitor will just use SDL for rendering the effects.

Is this approach will be good? Any suggestion for this?

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