I'm making a school project about image modifying and I'm using sfml to make something like a console but a bit more "beautiful".
while (window.isOpen()) {
Event event;
while (window.pollEvent(event)) {
if (event.type == Event::Closed)
window.close();
}
if (event.type == sf::Event::TextEntered)
{
//display text on screen
}
}
The problem is that when i press a certain key shortly on the display it appears like I've hold the key for a long period of time...
Example: pressing G, expecting to see only 1 G on the screen but on the screens there appears like 20 G.
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