I am resizing a UIImage
by changing the dimension. But it shows different dimension. For iPhone 6, I choose 1.25 time than the screen dimension which should come 937*1667. But after completing my resize operation is becomes 938*1251. I need it in declared dimension.
My code is :
NSData *imageData;
imageData=[[NSData alloc] initWithData:UIImageJPEGRepresentation((image), 1.0)];
CGSize sz;
sz.width=((isIphone4||isIphone5)?320*2.3:iPhone6?750*1.25:414*1.8);
sz.height=((isIphone4||isIphone5)?568*2.3:iPhone6?667*1.25:768*1.8);
if([imageData length]/1024>400)
image=[self resizeImage:image scaledToSize:sz];
//function call
-(UIImage *)resizeImage:(UIImage *)image scaledToSize:(CGSize)targetSize
{
float actualHeight = image.size.height;
float actualWidth = image.size.width;
float maxHeight = targetSize.height;
float maxWidth = targetSize.width;
float imgRatio = actualWidth/actualHeight;
float maxRatio = maxWidth/maxHeight;
float compressionQuality = 0.50;//50 percent compression
if (actualHeight > maxHeight || actualWidth > maxWidth)
{
if(imgRatio < maxRatio)
{
//adjust width according to maxHeight
imgRatio = maxHeight / actualHeight;
actualWidth = imgRatio * actualWidth;
actualHeight = maxHeight;
}
else if(imgRatio > maxRatio)
{
//adjust height according to maxWidth
imgRatio = maxWidth / actualWidth;
actualHeight = imgRatio * actualHeight;
actualWidth = maxWidth;
}
else
{
actualHeight = maxHeight;
actualWidth = maxWidth;
}
}
CGRect rect = CGRectMake(0.0, 0.0, actualWidth, actualHeight);
UIGraphicsBeginImageContext(rect.size);
[image drawInRect:rect];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
NSData *imageData = UIImageJPEGRepresentation(img, compressionQuality);
UIGraphicsEndImageContext();
return [UIImage imageWithData:imageData];
}
What could be solution for possible solution ?
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